Showing posts with label genre-fps. Show all posts
Showing posts with label genre-fps. Show all posts

Friday, March 2, 2012

TremZ aka Unvanquished 1st alpha released

Hmm... the previously mentioned TremZ project, which btw changed name to "Unvanquished" (which I find much less catchy than the previous name) has released as promised their first alpha on the last day of February.

However as I can't get it to run on Linux (nor on Windows for that matter), I will have to rely on forum postings from which I extract that it really is an alpha and you shouldn't get your hopes too high that it is much more than Tremulous at this point (graphics and game-play wise)...

WIP Unvanquished playermodel

But try it yourself... if you are on a non-optimus system it will probably work fine with Windows ;)

Edit:  A somewhat controversial split-up seems to have happened in the development team. Read here about one side of the argument... you can find the over side of the discussion also via the forums or the irc channels. Not sure what to make of it, but I will keep you informed as soon as the dust has settled ;)

Tuesday, February 21, 2012

OpenArena 0.8.8: 13 Maps, 7 Music Tracks, 1 Player Model


OpenArean 0.8.8 brings many additions and changes. See some of them below:

am_lavactf - Facing New Neko Bot Playermodel - 107 - Open Arena 0.8.8oa_bases3p3ta - 053 - Open Arena 0.8.8am_spacecont - 083 - Open Arena 0.8.8am_thornish - 071 - Open Arena 0.8.8oa_bases3p3ta - 051 - Open Arena 0.8.8oa_thor - 042 - Open Arena 0.8.8am_mckinleyish2 - 084 - Open Arena 0.8.8mlca1 - 059 - Open Arena 0.8.8
OpenArena 0.8.8 - hover for info - more images here

On a related note: OA's lead dev recently uploaded a Sorceress 3d model that did not make it into the game under GPL2 and CCBY(SA)3:

This is a rejected mystical elf sorceress for my game project OpenArena 3.x. It's rejected due to technical (2 surfaces, and too low poly) and anatomical reasons (regarding the hands and feet). The skin is muddy and low quality is well. This was done in 2009-2010.
Comes weighted to a standard rigify mesh. She has no actual fingers, her hands are mittens!
Might be suitable for a low poly distant camera dungeon crawl. Could even be suitable to produce other characters with in that dungeon crawl.
An alternative worse skin is also included. It's on the second UV Texture layer.

Sunday, February 19, 2012

Xonotic 1v1 grand final

Just a small reminder:
Don't miss today's  (at 8:00pm CET = UTC/GTM+1 e.g. central European time) grand final of the Xonotic 1v1 tourney!


Check out videos of the semi finals here, and I will probably update this post with the video of the grand final once it is available.

Edit2: Congrats to Fisume, who won 3:1 in a pretty exiting match (especially the last two matches were great to watch). Watch this spot for a video of this match.

Edit3: Here are the videos.

Sunday, January 22, 2012

Flesh Snatcher: Bloody Java Polygons

Scenes from Flesh Snatcher

Flesh Snatcher is a bloody jME2 fps with fast movement and dodge-bullets gameplay that is low poly and low-tech enough to run smoothly on a netbook (tested: Asus EeePC 1000H).

Most models were made by the author, Arbaro was used for tree generation, FSRad (shared source, noncommercial) was used for lightmap generation. FOSS-incompatible textures from CGTextures were used.

The code license is not all that clear, I seem only to be able to find the jME license in the archive.

This active thread reveals more info and gives an opportunity to talk to the developer.

Wednesday, December 21, 2011

Trepidation 2011-12-20

999 ammo in Trepidation
Trepidation is an open source first person shooter based on the IOQuake3 engine. It was originally conceived on April 9, 2006 with the intent to build a free first person shooter with a sci-fi theme. The idea was initially developed by members of the Star Trek Elite Force gaming community.
Yesterday, the first development release since 2007 was released. It's mostly fixes but gameplay is affected. For example the sniper scope is more reactive and missing sounds are now in place.

There are 141 MB downloads for 32bit Linux and Windows. For 64bit Linux and other systems there's svn:
svn co https://trepidation.svn.sourceforge.net/svnroot/trepidation trepidation


I haven't had the time to figure out whether or not I need Quake 3 or OpenArena for Trepidation to work. Besides the project page there is a blog and a forum.

Sunday, September 11, 2011

Summer Shorts 2 + Screens

Unknown Horizons Player Scores...

gscai of the real-time colony building simulation Unknown horizons wrote a short player-view summary of how the game's artificial intelligence works.

libtcod's project browser filter

libtcod, an advanced toolkit for roguelikes now has an online browser for projects using it that allows to apply filters.

Tactical battle in Hale

I stumbled over Hale, an RPG described as having "deep tactical combat system and storyline".

The project seems to use freely licensed assets, which is a great. I hope that the GUI will receive a makeover (using a pastel background color and killing the 1995'ish 3d button/border look does wonders).

Example sound visualization at Freesound 2.0

Freesound went 2.0! CC-BY and CC0 as license options! (Unfortunately CC-BY-NC as well). Sampling+ remains for legacy sounds where authors have not switched to a modern license. Read the announcement here.

Quadruped in Xonotic

Xonotic 0.5 brings new maps, vehicles and multi-language support. Many more details can be found in their annoucnement post.

Wednesday, August 24, 2011

BZFlag Tournament hosted by Ohava Open Computers

BZFlag


There will be a tournament of the CTF game BZFlag.

When: September 30th, at 5pm EST

Where: Online(?)

How: Visit ohava.com/gametourney for sign-up.

Prize: An Ohava OpenBook BE awarded to the MVP of the winning team. More prizes will be given to all of the winning team's members.